➡ Click here: Pyke champion gg
Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. He has high mobility and stealth, few damage options, and moreover — he is capable of pooling enemy heroes to him and stunning them as well as providing an additional way of income for allies. Price: 2900 700 The Black Cleaver Dealing physical damage to enemy champions reduces their Armor +400 Health +40 Attack Damage +20% Cooldown Reduction UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds stacks up to 6 times, up to 24%.
Price: 3000 950 Maw of Malmortius Grants bonus Attack Damage when Health is low +50 Attack Damage +50 Magic Resist +10% Cooldown Reduction UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs up to 350 magic zip within 5 seconds 90 second cooldown. Price: 2900 700 The Black Cleaver Dealing physical damage to enemy champions reduces their Armor +400 Health +40 Attack Damage +20% Cooldown Reduction UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds stacks up to 6 custodes, up to 24%. Champions - 6 soul essence. Ranged basic attacks do not apply the slow. Lasts for 5 seconds after being seen by an enemy champion. Monsters - 2 soul essence. Q: BONE SKEWER Tap: Pyke champion gg stabs and greatly slows all enemies in front of him.
Camouflage hides Pyke from view while enemies remain outside his immediate area. Price: 3000 950 Duskblade of Draktharr Deals additional physical damage when ambushing enemies and provides trap and ward detection periodically +55 Attack Damage +10% Cooldown Reduction UNIQUE Passive: +18 UNIQUE Passive - Blackout: When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds.
Abilities of New League of Legends Champion Pyke Revealed - Duskblade of Draktharr Deals additional physical damage when ambushing enemies and provides trap and ward detection periodically +55 Attack Damage +10% Cooldown Reduction UNIQUE Passive: +18 UNIQUE Passive - Blackout: When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds.
Duskblade of Draktharr Deals additional physical damage when ambushing enemies and provides trap and ward detection periodically +55 Attack Damage +10% Cooldown Reduction UNIQUE Passive: +18 UNIQUE Passive - Blackout: When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds. Melee attacks instantly kill these devices. UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next basic attack against an enemy champion deals 30 - 200 bonus physical damage and slows them by 99% for 0. Ranged basic attacks do not apply the slow. Lasts for 5 seconds after being seen by an enemy champion. Price: 2900 700 The Black Cleaver Dealing physical damage to enemy champions reduces their Armor +400 Health +40 Attack Damage +20% Cooldown Reduction UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds stacks up to 6 times, up to 24%. UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions. Price: 3000 950 Duskblade of Draktharr Deals additional physical damage when ambushing enemies and provides trap and ward detection periodically +55 Attack Damage +10% Cooldown Reduction UNIQUE Passive: +18 UNIQUE Passive - Blackout: When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds. Melee attacks instantly kill these devices. UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next basic attack against an enemy champion deals 30 - 200 bonus physical damage and slows them by 99% for 0. Ranged basic attacks do not apply the slow. Lasts for 5 seconds after being seen by an enemy champion. Price: 2900 700 The Black Cleaver Dealing physical damage to enemy champions reduces their Armor +400 Health +40 Attack Damage +20% Cooldown Reduction UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds stacks up to 6 times, up to 24%. UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions. Price: 3000 950 Maw of Malmortius Grants bonus Attack Damage when Health is low +50 Attack Damage +50 Magic Resist +10% Cooldown Reduction UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs up to 350 magic damage within 5 seconds 90 second cooldown. Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat. Price: 3250 850 Sterak's Gage Shields against large bursts of damage +450 Health UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage based on level within 5 seconds, gain a shield for 75% of your bonus Health. Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds. Targets hit by either attack are slowed by 90% for 1 second. Tapping deals 50% reduced damage to minions and monsters beyond the closest. Enemies not executed instead take physical damage equal to the threshold. When an enemy champion dies in the X from any source, an assisting ally also gains full kill gold and Pyke may re-cast Death From Below again within 20 seconds. Dark Harvest Champions, large minions, and large monsters drop soul essence on death. Collect souls to become Soul Charged. Your next attack on a champion or structure consumes Soul Charged to deal bonus adaptive damage. Soul Charged lasts 20s, increased to 300s after collecting 150 soul essence. Bonus damage: 40 - 80 +0. Champions - 6 soul essence. Monsters - 2 soul essence. Minions - 4 soul essence. Unsealed Spellbook Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 20s initial swap cooldown is at 4 mins. Your first swap becomes available at 6 mins. Summoner Spells can only be swapped while out of combat. After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again.